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BUSC Trial Prep, February 16, 2026

1. Overview

  • Date: Monday, February 16, 2026
  • Location: BUSC (Ballistic United) facilities, Pleasanton, CA
  • Point Person: Shane De Flores
  • Key Contacts:
  • Brady Taylor, Technical Director (day-to-day champion, built custom IDP system)
  • Mike Nieto, VP Board (decision-maker, said "you have a potential buyer here")
  • Game1 Staff: Amir Donath (CEO), Shane, additional staff TBD
  • Purpose: Free first trial to demonstrate Game1's testing and predictive platform. Goal is conversion to paid SaaS engagement.

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2. Pre-Trial Logistics Checklist

By Feb 14 (Friday) at latest:

  • Confirm exact time and location with Brady Taylor (which fields, indoor/outdoor, start time)
  • Confirm number of players and age groups participating (need 12+ for 5v5 + goalies)
  • Confirm field availability and dimensions
  • Confirm Amir's attendance and any additional Game1 staff
  • Ensure all testing equipment is ready and tested (see Section 7)
  • Ask Brady if parent communication is needed or if BUSC handles internally
  • Send Brady any waivers/consent forms for data collection (or confirm BUSC's existing waivers cover it)
  • Print hard copies of data collection forms as backup
  • Confirm weather forecast and indoor backup plan if outdoor
  • Share white paper with Brady if not already sent (action item from Feb 5 meeting)
  • Confirm Brady has his Game1 platform account (action item from Feb 5 meeting)

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3. Testing Protocol Summary

Testing Stations (2 reps each, run in parallel):

  1. Sprints, speed/acceleration measurement
  2. Agility, change of direction, quickness
  3. Dribbling, ball control under pressure/speed
  4. Juggling Parkour, technical skill + coordination
  5. Small-Sided Games (5v5), game intelligence, decision-making, positioning

Biological Age Data Collection (per player): - Height (standing) - Seated height - Weight - Chronological age (date of birth)

Parameters: - Ages: 10-16 - All positions except goalkeepers - Minimum 12 players needed for small-sided games - Can process up to 120 players in a 2-hour window running stations in parallel - Minimum session length: 90 minutes

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4. Talking Points for Brady Taylor

Frame: Game1 complements his existing IDP work, not replaces it.

  • Brady already built a custom IDP system with performance wheels, coach grading, player self-reflection, and smart goals. Game1 adds an objective, data-driven predictive layer his current tools can't provide.
  • His IDP is subjective (coach grading, self-reflection). Game1 is objective (standardized testing + algorithm). Together they give a complete picture.
  • He already sees this, he called Game1 "a niche that no one else is hitting" and distinguished it from Darkhorse and Taka (video/subjective).
  • Data integration: Explore connecting Game1's output with his IDP system. His performance wheels + Game1's predictive pathways = powerful development tool for coaches.
  • Predictive modeling: ~95% accuracy predicting professional contracts based on top 10 European leagues. Algorithm trained on ~decade of academy data. Transfer learning applied to US leagues (MLS, NCAA D1/D2/D3).
  • Development pathways: Algorithm generates counter-intuitive recommendations (e.g., double down on strengths rather than fix weaknesses). Shows % chance of D3/D2/D1/pro and projected improvement after 1 year on the development plan.
  • Biological age adjustment: Players are evaluated relative to biological maturity, not just chronological age. This prevents late developers from being overlooked.

If he asks about sharing predictive data with parents: - This came up with Mustang SC (Fred Wilson raised sensitivity concerns). Be ready. - Approach: Frame results as developmental pathways and growth potential, not hard predictions. Emphasize "here's where they are and here's how to improve" rather than "here's their ceiling." - Parents see actionable development plans, not raw probability scores. - Club controls what data parents see and how it's framed. - Position it as a retention tool: parents stay because they see a clear development path.

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5. Talking Points for Mike Nieto

Frame: ROI and competitive advantage for the club.

  • ROI: Game1 becomes a value-add that justifies club fees and differentiates BUSC from competitors. Parents pay for development visibility.
  • Player retention: When parents see objective development tracking and clear pathways, they stay. Reduces churn to rival clubs.
  • Recruiting edge: Data-backed player development attracts serious families and top talent.
  • Parent value proposition: Parents get personalized development plans, biological age context (their "late bloomer" might be on track), and pathway projections. Tangible output they can't get elsewhere.
  • Pricing framework (Bethesda benchmark):
  • Standard: $150/player/year (2 tests, Game1-supported)
  • Elite: $250/player/year (4 tests, fully Game1-executed)
  • Volume discounts: 200+ players 10% off, 500+ players 25% off
  • Revenue model: Can be embedded in existing club fees or offered as an add-on. First trial is free. SaaS subscription with personalized onboarding.
  • Mike said to be "all over Brady" because Brady thinks ahead. Reinforce that this trial is the proof point Brady needs to champion internally.

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6. Key Metrics to Highlight

  • ~95% predictive accuracy for professional contracts (top 10 European leagues)
  • No wearables or video required, standardized on-field combine only
  • Biological age adjustment, evaluates players relative to physical maturity, not just birth year
  • Standardized testing protocol, repeatable, objective, comparable across sessions
  • Transfer learning, European academy model adapted for US leagues (MLS, NWSL, NCAA D1/D2/D3)
  • Counter-intuitive development paths, algorithm finds optimal growth strategies coaches might miss
  • Mental strength assessment, coming soon (Nik White building it), adds psychological dimension
  • Scalable: 120 players in a 2-hour window

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7. Equipment and Staffing Needs

Equipment (confirm with Amir what Game1 provides vs. what Shane needs to source):

  • Speed gates / timing system for sprint and agility stations
  • Cones and markers for agility and dribbling courses
  • Bibs/pinnies for small-sided games (2 sets of colors minimum)
  • Measuring tape or stadiometer for height (standing + seated)
  • Scale for weight
  • Chair/stool for seated height measurement
  • Tablets or devices for data entry (primary)
  • Printed data collection forms (backup)
  • Balls (confirm if BUSC provides or Game1 brings)
  • Clipboard, pens

Staffing (minimum):

  • 1 person per testing station (4-5 stations = 4-5 staff)
  • 1 person for biological age measurements
  • 1 person for check-in / data entry
  • Minimum: 5-6 staff on site. Confirm with Amir how many Game1 can bring and whether BUSC coaches can assist.

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8. Post-Trial Follow-Up Plan

| Timeframe | Action | |,-|,-| | Day of | Collect all data. Double-check completeness before leaving. Thank Brady and Mike personally. | | Within 24 hours | Send thank-you email to Brady and Mike. | | Within 48 hours | Deliver initial results/report to Brady. Include sample player profiles and AI map visualizations. | | Within 1 week | Schedule follow-up meeting with Brady and Mike to discuss findings, answer questions, and present engagement options. | | Goal | Convert to paid SaaS subscription. Use Bethesda pricing as framework. |

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9. Risk Factors

| Risk | Mitigation | |,-|,-| | Weather (if outdoor) | Confirm indoor backup with Brady. Check forecast Feb 14. | | Player no-shows | Need 12+ for 5v5. Ask Brady to over-invite. Have modified protocol if fewer show. | | Technical equipment failure | Bring backup timing devices. Have printed forms for manual data collection. Test all equipment night before. | | Parent questions about data privacy | Prepare a clear, concise answer: data is club-owned, used for development only, parents control visibility. Reference how other clubs handle it. | | Insufficient staff | Confirm headcount by Feb 14. If short, ask Brady if BUSC coaches can help run stations. | | Time overrun | Stick to 90-120 min window. Pre-assign player groups to stations to minimize downtime. |