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Game1 AI -- College Recruiting Showcase Proposal

Concept: Game1-Hosted Showcase with College Coach Access

Game1 hosts a standardized showcase event where youth players (ages 13-16) are tested, benchmarked, and profiled. College coaching staffs receive dashboard access to a searchable database of all participants, enabling data-driven recruiting from a single event.

Why This Matters for College Programs

  • Traditional showcases and ID camps rely on subjective, in-person observation
  • Coaches can only watch a fraction of participants in a given weekend
  • No standardized data exists to compare players across different events, clubs, or regions
  • GPA and academic data are disconnected from athletic performance profiles

Event Format

Morning Block (2-3 hours): Standardized Game1 Combine - Physical measurements (height, seated height, weight, DOB for biological age) - Linear sprint (10m + 30m) - Pro agility shuttle (5-10-5) - Agility test (without ball) - Dribbling parkour (with ball) - Figure-eight juggling - 5v5 small-sided games (6+ rounds, teams reshuffled each round) - Mental strength assessment (Focus, Resilience, Composure, Decision Making, Adaptability, Confidence)

Afternoon Block: Coached scrimmages and/or additional sessions (optional, can be tailored to hosting partner)

What College Coaches Receive

  • Full dashboard access to all tested players
  • Sortable database by: position, GPA, projected adult height, probability score (D1/D2/D3), individual test metrics, biological maturity rate, mental strength scores
  • Player comparison tool for side-by-side evaluation
  • AI map showing player types, potential clusters, and positional recommendations
  • Longitudinal tracking if players attend multiple events -- see progression over time
  • Player cards with key metrics for quick evaluation

What Players and Families Receive

  • Individualized performance profile (no comparisons to peers)
  • Development pathway showing current and projected probability of reaching D3/D2/D1
  • Personalized training plan with AI-recommended focus areas
  • Expected adult height and biological maturity context

Scale and Logistics

  • Target: 200-300 players per event
  • Minimum: 12 players per testing group
  • Staffing: Game1 manages full on-site operation
  • Location: Any standard grass or turf facility with goals
  • Equipment: All provided by Game1

Revenue Model Options

  • Player registration fee ($75-$150 per participant)
  • College program subscription for dashboard access across multiple events
  • Co-hosted with club partners who nominate players and share in registration revenue

Privacy and Compliance

  • Assessment-only event with explicit parental consent
  • CCPA/GDPR-aligned data handling
  • No recruiting commitments or contracting discussions occur on-site
  • Players/families control what data is shared with college programs

Branding Options

  • Game1-branded event with college programs listed as participating evaluators
  • Co-branded with a club or regional partner (e.g., Game1 x [Club Name] College Showcase)
  • White-label option for large organizations wanting to run under their own brand

Differentiation from Existing Showcases

  • Every player gets objective, data-backed feedback (not just the ones coaches happened to watch)
  • Biological maturity context means late bloomers aren't overlooked
  • Coaches can evaluate players they never saw in person through the dashboard
  • Standardized data enables cross-event, cross-region player comparison over time

Next Steps

  1. Identify 3-5 college programs for pilot participation
  2. Select host location and date (Bay Area pilot: target April-May 2026)
  3. Partner with 2-3 regional clubs for player nominations
  4. Game1 handles all logistics, technology, and staffing

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